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Good and Evil

Good and Evil is the RPG that is currently under development. It is in the last phase of editing and we will be looking for artwork in the next few months.

Good and Evil is a game system designed for flexibility and simplicity in play.  The system name is derived from the struggle seen in most role playing games (RPGs) where the players play the forces of good against the forces of evil.  This does not limit your campaigns in this system from shades of grey or other moral quandaries.  There is no world or genre associated with the game.  Instead Good and Evil can be adapted to any campaign setting.   Whether you wish to fight demons and vampires, traverse the world in the late 1930s fighting Nazi spies while searching for ancient treasures, or play a super hero, Good and Evil can work in any of these settings.  There will be campaign books for various genres which will contain information for running campaigns, additional rules and other information. 

This system emphasizes role playing vs. overly detailed rules.  What you sacrifice in realism you gain in ease of play and increased enjoyment for the thing known as role playing.  You can focus more on what a RPG is all about (role playing) and worry less about the mechanics.  If you are looking for a game system where you need a college level calculus class to design your bicycle, this is not the game system for you.  If you are expecting a game system where the laws of physics are followed to the letter for each and every detail of the game mechanics accurate to the fourth decimal place, this is not the game system for you.  If you are hoping for a game system where a battle is resolved in well under an hour so you can get on with role playing this is the game system for you.

 

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